About artineer

We imagine
futures.

artineer is an education technology company built for the Age of Entanglement — the era where AI has tangled every discipline together, and where the old model of "learn first, become later" no longer serves learners entering the world.

Mission

Identity-first education
for the entangled world.

Our mission is to give learners the experience of becoming before they are asked to know. To let them inhabit a future identity, and learn what that identity demands.

We call this antidisciplinary education: not the absence of disciplines, but the freedom to move between them as the work demands — the way real scientists, artists, engineers, and designers actually work.

artineer is not a school. It's a studio, a lab, a press, and an event space — unified by a single conviction about what learning is for.

"Rather than asking students to study for years before discovering who they want to be, we allow them to become who they might be first — and learn along the way."
The Age of Entanglement

Why now. Why this.

Do you remember how, growing up, we used to imagine what we wanted to become?

In the industrial age, education followed a simple path: learn knowledge first, then choose a profession.

But in the Age of Entanglement brought about by AI, that model may be reversed: experience a future identity first, then learn the knowledge it requires.

This is a form of antidisciplinary education.

Consider building a wheel: you don't need to complete courses in physics, mathematics, and materials science before you begin. You start making — and in the act of making, you discover that you need to understand friction, that you need to know whether this material is hard enough. The knowledge arrives exactly when it's needed, pulled by a real problem rather than pushed by a syllabus.

Instead of starting with subjects, learners begin with an identity — a biologist, an engineer, an urban designer, or a space explorer. Through missions, projects, and real-world challenges, they learn the knowledge and skills needed to become that person.

The benefits extend beyond connecting to real-world problems. When learning is driven by a future self you actually want to become, curiosity arrives naturally — every new piece of knowledge is a step toward someone you're already trying to be. And when the work gets difficult, identity provides resilience: you push through not because a grade demands it, but because the obstacle stands between you and who you're becoming.

Rather than asking students to study for years before discovering who they want to be, we allow them to become who they might be first — and learn along the way.

What we build

Five expressions of one idea.

Every artineer initiative — from a private lesson to a peer-reviewed paper — is one version of the same core conviction: identity leads learning.

01

1-on-1 Education

Private tech-art sessions built around a learner's chosen future identity. No syllabus. No prerequisite. Just a future self to grow into — and sessions that make it real.

02

Events

Roundtables, lectures, and hackathons that bring researchers, artists, engineers, and educators together. We've presented at SIGGRAPH Asia, MIT ACT, and BioFabricate.

03

STEAM Kits

Physical kits that place learners inside simulated real worlds — no disciplines, just roles and missions. Flagship: Mycelian Micro by funguy.ai, born from SIGGRAPH Asia 2024 research.

04

Interactives Journal

A preprint platform for practice-based interactive research — fast, citable, multimedia-native. Publish your work while it's still alive. Validated at CHI 2026.

05

Research Lab

Peer-reviewed R&D at the intersection of bio-art, AI, and educational technology. Every research thread becomes a product, a publication, or a new educational approach.

Founder
Kexin Wang — founder of artineer, funguy.ai, and interactives

Hi, I'm Kexin Wang.

MIT CSAIL · Research Affiliate MIT Media Lab Brown University Rhode Island School of Design China Academy of Art Tsinghua University SIGGRAPH Asia · CHI · UIST

I founded artineer to teach the way I wish I had been taught — starting from who you want to become, not from a syllabus. My own path is the proof: I've moved across fashion, design, engineering, biology, and computer science, and every crossing taught me that identity, not discipline, is what pulls learning forward.

I trained as a fashion and accessories designer at the China Academy of Art, then worked in the studio of independent designer Angel Chen before crossing into engineering — a joint Master of Arts in Design Engineering (MADE) from Brown University and RISD, with coursework at Harvard and MIT along the way. Today I'm a Research Affiliate in the HCI Engineering Group at MIT CSAIL, working at the intersection of bio-art, artificial life, human-computer interaction, digital fabrication, and generative AI.

Alongside artineer, I founded funguy.ai, whose Mycelian Micro bio-art kit grew directly out of my research and now ships to bio-art labs in Belgium and the United States, and I'm an editor at interactives, a platform for practice-based interactive research. I'm also a core organizer and exhibiting artist of the MIT Tech Art Hackathon “Artificial Imagination” (MIT Media Lab, November 2026–February 2027). My work has been published as first or co-first author at SIGGRAPH Asia 2024 & 2025, CHI 2026, and UIST 2025 (Honorable Mention), and exhibited from Venice to Auckland — reaching 40,000+ viewers — as well as shown at MIT's Arts, Culture & Technology program and the BioFabricate summit.

But the part I care about most is the people I get to work with — watching a physicist, a journalist, or an illustrator discover the artist, designer, or researcher they were becoming all along. That's the whole reason artineer exists.

Recognition

Where our work has been seen.

SIGGRAPH Asia 2024

Art Papers · Tokyo, Japan. Peer-reviewed publication at one of the world's premier computer graphics and interactive techniques venues.

Read the paper ↗

MIT ACT Cube

Invited seminar at MIT's Arts, Culture & Technology Cube, Cambridge. Discussion with ACT co-director Gediminas Urbonas on bio-computational art and living materials.

BioFabricate Summit

Presented Mycelian Micro at BioFabricate — the world's leading bio-innovation summit. In conversation with BioFabricate's Founder & CEO on biodesign and bio-art education.

See the post ↗
Contact

Let's talk.

Whether you're a parent exploring education options, an educator curious about our approach, a researcher interested in collaborating, or a journalist writing about edtech and AI — we're glad to hear from you.

General inquiries

Partnerships, media, and general questions about artineer.

hello@artineerade.com

Education inquiries

Questions about 1-on-1 sessions, scheduling, and curriculum.

education@artineerade.com

Research & collaboration

Academic partnerships, joint research proposals, and lab inquiries.

research@artineerade.com

artineer LLC
2810 N Church St #928688
Wilmington, DE 19802
United States

Frequently asked

What ages do you work with? +

We work with learners from age 6 through adult. No age limit on becoming someone new.

Do sessions happen online or in-person? +

We offer both. Contact us to discuss what works best for your learner and location.

What does a first session look like? +

We spend most of the first session exploring: what worlds interest the learner, what they're drawn to, and what kind of future self they want to try on. Everything else follows from that conversation.

How do I order the Mycelian Micro kit? +

Visit funguylab.com to pre-order the Mycelian Micro kit directly.

Can I submit to the Interactives journal? +

Yes — submit directly at interactives.pub. See our submission guidelines for what we look for.

Our products

Built from research. Built to teach.

funguy.ai

Mycelian Micro — grow living fungus art with a DIY laser printer. Born from SIGGRAPH Asia 2024 research.

funguylab.com ↗
i

interactives

Academic preprint platform for interactive research — fast, citable, multimedia-native. Validated at CHI 2026.

interactives.pub ↗