artineer · Education for the Age of Entanglement

Become who you might be.
Learn along the way.

Do you remember how, growing up, we used to imagine what we wanted to become?

In the industrial age, education followed a simple path: learn knowledge first, then choose a profession. In the Age of Entanglement brought about by AI, that model may be reversed — experience a future identity first, then learn the knowledge it requires.

This is antidisciplinary education. And this is what we build.

5+
years of research
1:1
personalized education
identities to explore
What we do

Five ways we build the future of learning

From private education to published research — artineer works across five interconnected domains, all united by a single conviction: identity leads learning.

1-on-1 Education

Personalized tech-art sessions where learners inhabit a future identity and build toward it.

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Events

Roundtables, lectures, and hackathons at the intersection of art, technology, and education.

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STEAM Kits

Physical kits that place learners in simulated real worlds where learning happens through doing.

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Interactives Journal

An academic preprint platform for practice-based interactive research across art and technology.

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Research Lab

Peer-reviewed product R&D and academic contribution, from bio-art to AI-assisted creativity.

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The Age of Entanglement

A new era demands
a new kind of education.

AI has entangled every discipline — biology and computation, design and engineering, art and science. The old model of "learn first, become later" no longer serves learners entering this world.

Instead of starting with subjects, learners begin with an identity: a biologist, an engineer, an urban designer, a space explorer. Through missions, projects, and real-world challenges, they learn the knowledge and skills needed to become that person.

We call this antidisciplinary education. Rather than asking students to study for years before discovering who they want to be, we allow them to become who they might be first — and learn along the way.

Our philosophy →
"Rather than asking students to study for years before discovering who they want to be, we allow them to become who they might be first."
01

Identity first

Learners begin as a biologist, engineer, or space explorer — not as students of a subject.

02

Mission driven

Real-world challenges and projects pull learning rather than push it.

03

No discipline walls

Biology, code, design, and engineering blend into one coherent experience.

1-on-1 Education

One learner.
One path.
Infinite directions.

Private tech-art sessions designed around who each learner wants to become. Whether a learner dreams of building robots, designing cities, or growing living art — we build a curriculum around that identity.

  • Sessions tailored to the learner's chosen future identity
  • Blending computation, biology, art, and engineering
  • Project-based: every session builds toward a real outcome
  • Ages 6 to 18 and beyond — no prior experience required
1-on-1 · art meets technology

STEAM Kits

Learning happens when
you build real worlds.

Our kits place learners inside simulated real-world environments — part laboratory, part studio, part field site. No textbooks. No pre-set lessons. Just a role to inhabit and a world to explore.

STEAM Kit · Available now

Mycelian Micro

by funguy.ai

Design a shape in software. Assemble a DIY laser printer. Watch living Mucor fungus grow your exact pattern on an agar plate — in 1–2 days, at home. Based on peer-reviewed research at SIGGRAPH Asia 2024. Winner of the ReEarth International Art Prize.

Biology Engineering Design
Explore the kit ↗ All kits →
Coming soon

Ori-TENG Kit

Cut, fold, and bond materials to build a nanogenerator — walking powers your own gait sensors.

Coming soon

ALife Studio Kit

Shape evolving digital ecosystems through language — words act as selective pressure.

In development

PlantwormSim Kit

Plant electrical signals drive soft robotic earthworm agents through soil — no commands, just coupling.

Academic Journal

interactives

A preprint platform for practice-based and project-oriented interactive research — where art, technology, and education intersect.

Publish citable research while your work is still alive. No lengthy peer-review delays. Embed videos, GIFs, and interactive demos directly in your paper.

  • Novel interactive installations and interfaces
  • Computational creativity and AI-generated art
  • Interactive games and autonomous systems
  • Human–machine and machine–machine interaction

Events

Where minds meet
at the edge of disciplines.

We host roundtables, lectures, and hackathons that bring together researchers, artists, engineers, and educators to explore what's possible at the intersection of art and technology.

Roundtables

Intimate expert discussions on the future of art, technology, and learning. Small groups. Big ideas.

Lectures

Expert speakers from the frontier — researchers, artists, and engineers sharing what they've discovered.

Hackathons

Multi-day creative-technical challenges where teams build real projects and present real outcomes.

Research Lab

Research as a form of teaching.

The artineer lab does original R&D at the intersection of bio-art, AI, and educational technology — producing both products and peer-reviewed publications.

  • Published at SIGGRAPH Asia 2024 Art Papers, Tokyo
  • Presented at MIT Arts, Culture & Technology Cube
  • Featured at BioFabricate Global Summit
  • Ongoing research in AI-assisted growth simulation
Visit the Lab →
artineer research lab
SIGGRAPH Asia 2024
Ready to begin?

Start with an identity.
Build from there.

Whether you're a parent, educator, researcher, or learner — we have a way in.